
Game Developer specialized in C# and Unity, with strong experience in building gameplay systems, interactive mechanics, and clean code architecture. I have solid hands-on experience in technical game production training and real-world experience delivering projects for multiple platforms (Web, Mobile, and VR).
My main stack revolves around the Unity and C# ecosystem, complemented by practical knowledge of Godot, professional version control with Git/GitHub, and a constant focus on performance optimization, system scalability, and good programming practices.